A variable is a memory location in the computer that can store a value that can change or vary while the program is running. The following video explains what a variable is and gives some real word examples of variables.
For example, when you play a game, it will often have a score. Scores often start at 0 and increase, so they can change. A score can be stored in a variable.
Every variable has a name and a data type that determines the kind of data it can hold. There are two types of variables in Java: primitive variables that hold values of primitive types like numbers and reference variables that hold a reference to a more complex object. A reference is a way to find the object (like a UPS tracking number helps you find your package).
double which can represent non-integer numbers like 6.3 -0.9, and 60293.93032. Computer people call these βfloating pointβ numbers because the decimal point βfloatsβ relative to the magnitude of the number, similar to the way it does in scientific notation like \(6.5 β 10^8\text{.}\) The name double comes from the fact that doubles are represented using 64 bits, double the 32 bits used for the type float which used to be the normal size floating point number when most computers did math in units of 32-bits. (float is rarely used these days and is not part of the AP curriculum.)
boolean which can represent only two values: true and false. (The data type is named for George Boole, a 19th century English mathematician who invented Boolean algebra, a system for dealing with statements made up of only true and false values.)
String is one of the object types on the exam and is the name of a class in Java. A String is written in a Java program as a sequence of characters enclosed in a pair of double quotes - like "Hello". You will learn more about String objects later.
A data type is a set of values (a domain) and a set of operations on them. For example, you can do addition operations with ints and doubles but not with booleans and Strings.
While you could use an int, this would throw away any digits after the decimal point, so it isnβt the best choice. You might want to round up a grade based on the average (89.5 or above is an A).
double
An average is calculated by summing all the values and dividing by the number of values. To keep the most amount of information this should be done with decimal numbers so use a double.
boolean
Is an average true or false?
String
While you can use a string to represent a number, using a number type (int or double) is better for doing calculations.
While you could use an int and use 0 for false and 1 for true this would waste 31 of the 32 bits an int uses. Java has a special type for things that are either true or false.
double
Java has a special type for variables that are either true or false.
boolean
Java uses boolean for values that are only true or false.
String
While you can use a string to represent "True" or "False", using a boolean variable would be better for making decisions.
The integer type (int) canβt be used to represent numbers with fractional parts and the difference between gold and silver in the Olympics is often measured in just thousandths of a second.
double
The double type is excellently suited to representing measured quantities that might not be whole numbers.
boolean
Java uses boolean for values that are only true or false.
String
While you can use a string to represent a number as a piece of text, you can only do calculations with the numeric types (int or double).
To create a variable, you must tell Java its data type and its name. Creating a variable is also called declaring a variable. The type is a keyword like int, double, or boolean, but you get to make up the name for the variable. When you create a primitive variable Java will set aside enough bits in memory for that primitive type and associate that memory location with the name that you used.
Computers store all values using bits (binary digits). A bit can represent two values and we usually say that the value of a bit is either 0 or 1. When you declare a variable, you have to tell Java the type of the variable because Java needs to know how many bits to use and how to represent the value. The 3 different primitive types all require different number of bits. An integer gets 32 bits of memory, a double gets 64 bits of memory and a boolean could be represented by just one bit.
To declare (create) a variable, you specify the type, leave at least one space, then the name for the variable and end the line with a semicolon (;). Java uses the keyword int for integer, double for a floating point number (a double precision number), and boolean for a Boolean value (true or false).
Or you can set an initial value for the variable in the variable declaration. Here is an example that shows declaring a variable and initializing it all in a single statement.
When you are printing out variables, you can use the string concatenation operator + to add them to another string inside System.out.print. Never put variables inside quotes "" because that will print out the variable name letter by letter. You do not want to print out the variable name, but the value of the variable in memory. If youβre not sure what this means, try putting quotes around the variable and see what happens. In the print out, if you want spaces between words and variables, you must put the space in the quotes. If you forget to add spaces, you will get smushed output like βHiJoseβ instead of βHi Joseβ.
Run the following code to see what is printed. Then, change the values and run it again. Try adding quotes to variables and removing spaces in the print statements to see what happens.
Variables are never put inside quotes ("") in System.out.print statements. This would print the variable name out letter by letter instead of printing its value.
The equal sign here = doesnβt mean the same as it does in a mathematical equation where it implies that the two sides are equal. Here it means set the value in the memory location associated with the variable name on the left to a copy of the value on the right. The first line above sets the value in the box called score to 4. A variable always has to be on the left side of the = and a value or expression on the right.
The following code declares and initializes variables for storing a number of visits, a personβs temperature, and if the person has insurance or not. It also includes extra blocks that are not needed in a correct solution. Drag the needed blocks from the left area into the correct order (declaring numVisits, temp, and hasInsurance in that order) in the right area. Click on the βCheck Meβ button to check your solution.
While you can name your variable almost anything, there are some rules. A variable name should start with an alphabetic character (like a, b, c, etc.) and can include letters, numbers, and underscores _. It must be all one word with no spaces.
The name of the variable should describe the data it holds. A name like score helps make your code easier to read. A name like x is not a good name for a variable holding a score, because it gives no clues what the variable is used for. On the other hand, donβt use names that are too long like theNumberThatHoldsTheScore as those are also hard to read. Choose names that make your code easier to understand, not harder.
Variable names are case-sensitive and spelling sensitive! Each use of the variable in the code must match the variable name in the declaration exactly.
The convention in Java and many programming languages is to always start a variable name with a lower case letter and then uppercase the first letter of each additional word, for example gameScore. Variable names can not include spaces so uppercasing the first letter of each additional word makes it easier to read the name. Uppercasing the first letter of each additional word is called camel case because it looks like the humps of a camel. Another option is to use underscore _ to separate words, but you cannot have spaces in a variable name.
Debug the following code that reads out a weather report. Make sure the data types match the values put into the variables. Can you find all the bugs and get the code to run? Work with a programming buddy if you get stuck.
Have you ever played MAD LIBS? In this game, you first choose a bunch of words following clues like give me a color or a plural noun, without looking at the story, and then those words are filled into the story to make it sound very wacky! Fill in the variables below with silly words, and then run to see the wacky story.
Then, working in pairs, come up with another silly story that uses at least 5 new String variables. When youβre done, try another teamβs mad libs code. Your teacher may ask you to create this program in a Java IDE that can do input for example this JuiceMind IDE using the Scanner class to read in input into the variables.
Replace the text βReplaceβ below with silly words following the description in the variable names (for example, βcatsβ for a plural noun, βblueβ for a color, etc.) to create a silly poem. Run the code to see the poem. Then, create your own silly story using 5 more String variables.
(AP 1.2.B.2) Every variable has a name and an associated data type that determines the kind of data it can hold. A variable of a primitive type holds a primitive value from that type.
(AP 1.2.A.1) A data type is a set of values and a corresponding set of operations on those values. Data types can be primitive types (like int) or reference types (like String).
(AP 1.2.A.2) The primitive data types used in this course define the set of values and corresponding operations on those values for numbers and Boolean values.
Which of the following pairs of declarations are the most appropriate to store a studentβs average course grade in the variable GPA and the number of students in the variable numStudents?